Dublin Core
Title
StarCraft: Legacy of the Real-Time Strategy
            Subject
Society & culture: general
Media studies
Computer games / online games: strategy guides
            Media studies
Computer games / online games: strategy guides
Description
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea.
            Creator
Dor, Simon
            Source
https://directory.doabooks.org/handle/20.500.12854/132644
            Publisher
University of Michigan Press
            Date
2024
            Contributor
Wahyuni
            Rights
https://creativecommons.org/licenses/by-nc/4.0/
            Format
Pdf
            Language
English
            Type
Textbooks 
            Identifier
DOI
10.3998/mpub.12135287
                    10.3998/mpub.12135287
ISBN
9780472076772, 9780472056774
            9780472076772, 9780472056774

